Guides & setupOctober 29, 20266 min read

NAIM V4: How Neural-Network Aim Works, What's New and How to Play on PC and Consoles

How a neural network sees the game and aims the mouse, how neural aim differs from a regular cheat and DMA, what's new in NAIM V4, NAPI scripts, playing on PS5 and Xbox.

NAIM V4: How Neural-Network Aim Works, What's New and How to Play on PC and Consoles

Neural-network aim is the most unusual class of gaming software. It doesn't know how the game is built, doesn't touch its memory and doesn't replace files. It simply looks at the screen the way a player does and moves the mouse the way a person would. The best-known tool of this kind is NAIM, a neural network for games, and in version V4 it got a redesigned menu, the second version of NAPI scripts and a market for authors. In this article we'll look at how neural-network aim works, how it differs from regular cheats and DMA, what's new in NAIM V4 and how to play with it on consoles.

If you need activation instructions and a description of the subscription levels, they're in the complete NAIM guide, and a breakdown of all menu features is in the NAIM review.

How a neural network sees the game

NAIM's work fits into four steps, and every frame goes through them again.

  1. Capture. The program gets a frame — from the screen of the same computer or from a capture card if the game runs on another device.
  2. Recognition. The neural network looks for enemies in the frame and marks them with boxes and a confidence level.
  3. Calculation. The program picks a target, takes the settings into account and calculates how far to move the crosshair horizontally and vertically.
  4. Movement. The mouse gets a move command — smoothly, with “humanization”, so the movement looks natural.
Распознавание в NAIM: нейросеть отмечает противников рамками с процентом уверенности, слева — задержка захвата и модели
Распознавание в NAIM: нейросеть отмечает противников рамками с процентом уверенности, слева — задержка захвата и модели

The frame shows how long each stage takes: capture and the model's work fit into fractions of a millisecond and about one millisecond respectively. That's why even on an average computer the aim keeps up with the pace of the game.

How neural-network aim differs from a regular cheat and DMA

The main difference of an AI aimbot is the source of information. A regular cheat and DMA read the game's memory and know everything about it: where enemies stand, how much health they have, what's behind a wall. A neural network knows only what's visible on screen.

Three approaches to gaming software
ParameterNeural-network aimRegular cheatDMA cheat
Data sourceScreen imageGame memoryGame memory via a hardware card
Sees enemies through walls No Yes Yes
Interferes with the game No Yes No
Works in any game YesOnly in its ownOnly in its own
Consoles and cloud gaming Yes No No
Hardware requiredOnly for 2 PC mode NoCard and a second PC

The table shows the strengths that make people choose neural aim. One tool works in almost any game, including those nobody writes cheats for. It sees the game the same way on a PC, in a cloud service and on a console. And since the program doesn't inject into the game process, the anti-cheat has nothing to find in its memory.

The weak side is obvious too: a neural network has no ESP through walls. If seeing enemies behind cover matters to you, look at regular or DMA cheats — for example, there's a breakdown for Rust in the article how to choose a Rust cheat.

What's new in NAIM V4

Redesigned menu

The interface has been rebuilt. Any element can be bound to a key: just right-click it and choose a bind. This is handy when you need to switch modes quickly right in a fight.

NAPI V2: your own tools in Python and Lua

NAPI is NAIM's programming interface. It lets you write scripts that extend the program:

  • •panels and graphics — your own tabs, toggles, notifications and an on-screen overlay;
  • •events and state — handlers, timers and value exchange between scripts;
  • •function hooks — replacing individual aim steps with your own logic, for example the per-axis path calculation;
  • •frames and models — access to recognition results, capture frames and the model catalog;
  • •input and integrations — permitted input actions, working with files in your personal folder and receiving JSON over local HTTP.

Scripts are written in a built-in editor with autocompletion and a console. All users can run ready-made scripts, and creating your own is available starting from Level 2.

Script Studio: profiling

Every hook takes part of the frame time. Script Studio shows how many milliseconds a specific function takes, how many times per second it's called and what share of the frame time remains free. This way you can see which script slows down the aim before it becomes noticeable in the game.

NAIM Market

Scripts, recognition models and ready-made configs can not only be downloaded but also sold. Authors set their own price and release updates. Selling requires an active private subscription and seller access from the NAIM administration.

Aim for PS5 and Xbox: NAIM on consoles

A neural network doesn't care which screen it analyzes. If a device outputs a picture, NAIM can process it the same way as on a computer. That's why NAIM also works with consoles: the image from a PS5 or Xbox goes through a capture card to the computer running NAIM, which analyzes the frame and controls the aim.

NAIM и PlayStation 5: игра на мониторе слева, справа — второй компьютер с нейросетью
NAIM и PlayStation 5: игра на мониторе слева, справа — второй компьютер с нейросетью

How the controls are connected depends on your setup, so before buying for a console, contact support: we'll tell you exactly which hardware you'll need.

What you need to run it

1 PC mode

One computer with Windows 10 or newer is enough. NAIM supports AMD, NVIDIA and Intel graphics cards, usually no older than 12 years. If there's no discrete graphics card, the program uses integrated graphics or, as a last resort, the CPU. Powerful hardware isn't required: you can choose a light and fast neural network model.

2 PC mode

This is the most protected option: the game runs on one computer and NAIM on another, and nothing runs on the gaming PC. It requires:

  • •a capture card, to send the picture to the second computer — for example, NVision 2.0, made specifically for AI cheats;
  • •a hardware mouse emulator — MAKCU or KMBox Net: to the game, aim movements look like an ordinary mouse.

If you're already building a DMA setup, part of the hardware is the same — more in the article what you need for DMA.

How to choose a plan

In the CheatsLab catalog, NAIM V4 is available at two levels.

NAIM V4 plans
Term1 PC (Level 2)2 PC (Level 3)
7 days899 ₽1,199 ₽
14 days1,499 ₽1,899 ₽
30 days1,999 ₽2,999 ₽
90 days4,999 ₽7,999 ₽
9999 days39,999 ₽59,999 ₽

A week is enough to get acquainted. If you play constantly, look at the longer terms: per day, 90 days cost almost half as much as a week, and on 1 PC — less than half. Choose the 2 PC level if you already have, or are ready to build, a setup with a capture card.

All neural-network tools in the catalog are collected in the section AiLab.

FAQ

Does NAIM see enemies through walls?

No. The neural network analyzes only what's on the screen. Its strength is precise aiming at visible enemies, not ESP.

Which games does NAIM work in?

The developer lists CS2, Valorant, Rust, Fortnite and Rainbow Six Siege, plus many other games — the model is constantly retrained for new titles. The status depends on the game and the subscription level, so it's best to check with support about a specific game.

Can I try it for free?

The developer has a free version: in it, the aim works only while shooting. It's handy for checking the speed on your computer. Details are in the NAIM guide.

Is the installation complicated?

No. The program runs from a single file, and on first launch you need to create a free account and enter your key.

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